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Magic Item Forge

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Roll or hand-build a magic item and create it as a real Foundry item.

The Magic Item Forge


Opening it

Route How
Crawl Bar Right-click Forge & LootMagic Item Forge
API game.shadowdarkEnhancer.forge.open()

Treasure and loot placeholders hand a stable type hint into the Forge, so clicking through from a rolled hoard arrives with the right kind of item pre-selected.


Two modes

Manual mode

Build the item by hand: pick the type, set the bonus (+0 to +3), and compose benefits, curses, personality, and the name. This mode works out of the box and needs no imported content.

Core Rulebook tables mode

Reads your own imported Core magic-item tables from the managed pack, and rolls the item the way the book does.

Phase 1 covers weapons and armour. Spell items and other types stay in manual mode.

Each item type draws on a set of tables:

Set Weapon Armour
Base recipe (Type / Bonus / Feature) magic-weapon-base magic-armor-base
Benefit magic-weapon-benefit magic-armor-benefit
Curse magic-weapon-curse magic-armor-curse
Item Virtue / Flaw / Personality magic-personality-detail magic-personality-detail

Each set reports its own readiness. A set you haven't imported shows what's missing with a one-click seeded import into the Importer Hub. Benefit and Curse are independent, so you can roll one without the other.

Per set you can roll, pick, re-roll, or clear.


What becomes a real mechanic

Only a whole-result +N becomes a real mechanic. A weapon gets Active Effects, and armour gets an AC modifier. Everything else is escaped descriptive text.

The rolled Type is treated as a hint for choosing the base item, not as a mechanical assertion.

Why: rolled table text is prose, prose interpreted as mechanics produces wrong numbers silently, and descriptive text you can read at the table is honest about what it is. If a rolled benefit should have teeth, add the effect yourself after creating the item.

Creation is fail-closed. If the Forge can't produce a valid item it refuses instead of creating something half-formed.


Unique features

The Magic item unique-feature chance (%) setting (default 100) controls how often a generated item picks up a unique feature. 100 means always.


Troubleshooting

Core mode isn't selectable. It is Phase-1 weapon/armour only. Selecting a spell item or another type forces manual mode.

A set says it isn't ready. Its tables aren't imported, or a column is missing or invalid, and the panel names exactly what's wrong while the import button seeds the hub with the right table.

I rolled a benefit but the item has no bonus. Expected. See the rule above. Only a whole-result +N becomes a mechanic and the benefit text is descriptive, so add an Active Effect by hand if you want it to apply.

The window's content runs off-screen. The Forge root window is scrollable. If content extends off-screen, hard-reload your client with Ctrl+Shift+R to ensure your browser has loaded the latest stylesheet.

Create does nothing. Creation is fail-closed. Something required is missing. Check that a base type is selected and, in core mode, that the base recipe set has a result.


Related: Loot & Treasure · Importer Hub